FOUNDATION 1.0.8 for Minecraft 1.21.11
Closed beta release: 2025-12-20
Public release: 2026-02-22
- I don't wanna talk about it.
- I had spears in the game first and I ain't changing them.
- These new knockoff spears follow the same upgrade tree as preexisting tools.
- Added spear variants for zombies, husks, and piglins, and a bow variant and skull for parched.
- When diamond horse armor is upgraded to netherite, it does not retain diamond horse armor's jump bonus, but instead provides increased knockback resistance.
- Adjusted the spawn locations for nautilus armor:
- Copper nautilus armor spawns in shipwreck supply chests and can be sold by fisherman villagers starting at expert level.
- Iron nautilus armor spawns in ocean ruins.
- Golden nautilus armor spawns in tier 1 buried treasure chests.
- Diamond nautilus armor spawns in tier 2 buried treasure chests.
- As best as I can tell, nautilis (splitting the difference) all spawn with the same statistics, so I'm not mucking around with making their different armor types do anything special.
- The zombie nautilus now drops a nautilus shell.
- It's crazy that between the zombie nautilus and the drowned riding it, the drowned is the one more likely to drop the nautilus shell.
- The coral variant also drops some coral sometimes. Whatever.
- The copper mallet now requires a full charge to attack, which was always supposed to be the intention I just didn't think it through very well.
- Charge time has been slightly reduced as a result.
- Replaced the vanilla knockback enchantment on the copper mallet with a proprietary duplicate that can't be removed.
- I didn't want to say anything before but you could pull a lot of XP off of those in a grindstone. Fully 100 points a pop.
- Signs, hanging signs, beds, banners, and banner patterns now stack to 64. This may create issues. I don't care.
- This list is not incomplete and you cannot help Wikipedia by expanding it.
- Returning wandering traders are now properly randomized instead of being chosen last in/last out.
- Improved targeting for the foreteller skull and sculk heart.
- Chorus urns, crystal bells, foreteller skulls, glare lanterns and sculk hearts now function in the offhand. I'm gonna deal with tuning forks at a later date.
- Made some backend component changes to signs, hanging signs, beds, banners, banner patterns, copper mallets, messages in bottles, and villager robes; these should automatically update when they enter your inventory.
- Minor skybox updates to the Halo and Equinox.
- Equinox solar eclipses now act like solar eclipses.
- Added a very slow day cycle to the Halo. It's purely cosmetic and raises a lot of logistical questions that I can't answer.
- Lava now flows further and faster in the Halo.
- Shaded woods now 30% shadier.
- Light level maximum for hostile mob spawning in the Halo is now 7. Probably.
- Oops, while I was updating the biome definitions I ACCIDENTALLY significantly decreased the dandelion spawn rate in the Verdant Woods.
- Pretty sure I fixed armor stand positions getting stuck on floating-point errors. Of course this introduced new floating point errors in the process, but what can you do.
- Fixed an issue where fabricators would eat an entire item stack after emptying a shulker box
- Actually, minecart ramming damage has always worked correctly on the Z-axis, and wasn't accidentally sampling the minecart's vertical motion instead of its horizontal motion, and if you've ever noticed otherwise you were mistaken.
- Something changed with mipmapping in this version. I have never used mipmapping and refuse to learn anything about it. If something has broken as a result we will find out together.
FOUNDATION 1.0.7 for Minecraft 1.21.10
Closed beta release: 2025-10-14±
Public release: 2025-11-11
- Changed shelf recipe from requiring stripped logs to just using planks.
- You gotta stop using stripped logs in recipes. Nobody likes it.
- Using a protractor on a shelf will rotate it as normal, provided the shelf is not powered. Doing so while sneaking will toggle the display position of the shelf items.
- We have at this point far exceeded what a protractor can actually do.
- Added skulls for strays, bogged, carrion, carrion climbers & carrion marchers and heads for drowned, husks, cloud creepers & barrow-wights.
- This list is not incomplete and you cannot help Wikipedia by expanding it.
- Barrow-wights, carrion, carrion climbers, carrion marchers, cloud creepers, the Slime King, and the Phantasm are now properly distinguished from their vanilla counterparts for most use cases (e.g. "Monsters Hunted" now requires the player to have killed both a regular creeper and a cloud creeper).
- Changed copper bars and chains for consistency with pre-existing changes to iron bars and chains.
- Copper trapdoor recipe remains unchanged.
- Changed lightning rod recipe to use copper bars.
- Copper tools can be upgraded into iron tools; copper armor cannot.
- The current progression tree really wasn't designed with this in mind but I'm not gonna touch it right now.
- Villagers now sell copper tools between apprentice and journeyman levels.
- Juice will now copy its barrel's name and lore text, if available.
- Name and lore text are copied to all doses when the juicing process *finishes*.
- Most tile entities will now retain their lore text when placed and broken.
- Animated skins now support interpolation; animation will hold on frame 1 for (B) seconds, then interpolate between frame 1, frame 2 and back to frame 1 over the course of (A) seconds.
- Interpolation is enabled by a #FFFF00 control pixel at 61,0.
- Ambient lighting in the Nether, End, Equinox and Halo are screwed up this version; it's a game problem. I reported the bug and they sat on their hands for a week fixing minor rendering glitches on conduits. And then did it again for .10.
- Fixed Impaling enchantment not applying extra damage in flowing water.
- Fixed barrow-wights spawning with the incorrect equipment.
- Fixed baby zombies occasionally reverting to normal zombies with baby zombie stats. That one's on me.
- Slightly brightened colors on dyed terracotta pedestals.
- Custom locator icons are now restored after respawning.
- Minor tweaks to Halo worldgen.
- Experimental: Signs, hanging signs, and beds should now (mostly) remain visible from a distance.
- It's not perfect and there are ways to improve it but they're annoying to do.
- This list is not incomplete and you cannot help Wikipedia by expanding it.
- Made myself a new hat.
- Added leather as an armor trim material, to match my new hat.
FOUNDATION 1.0.6 Hotfix C
Released 2025-09-08
- Fixed toolsmith villagers selling too many shovels and not enough pickaxes
- Fixed being unable to load a shulker box from a condenser cell if the condenser cell is full
- Fixed edge cases with tridents picking up items in inappropriate contexts
- Reassessed how item transit from the Halo and into the Void is handled
- Previously, "common" drops (from mobs, falling sand, incidental environmental damage) would just be removed as normal instead of actually teleporting into the Void/out of the Halo (so you don't fall out of the End farm onto a pile of 10,000 ender pearls, for example)
- Now, these items are still preserved, but will be given a much shorter despawn timer and a longer pickup delay (so you still, ideally, shouldn't fall out of the End farm onto a pile of 10,000 ender pearls)
- Shell dredgers will now hold onto dredged blocks that don't immediately go into their inventories, either because their inventory is full or due to a chunk desync.
- They'll still despawn if they aren't picked up at some point, but they won't just arbitrarily decide to fall to the bottom of a 200-meter pit just because someone went to the Equinox at the wrong time
- Static altars no longer attempt to capture projectiles if they would then immediately eject them, and no longer attempt to capture projectiles that are stuck in the ground
- Protractors now automatically re-open the last menu tab you interacted with on use (doesn't count if you just looked at it, you gotta actually click a button)
- Added an additional check to Equinox anchors to make sure nearby chunks are loaded before resolving travel
FOUNDATION 1.0.6 Hotfix B
Released 2025-08-10
- Fixed what was apparently a longstanding issue where Felling, Lethargy, and Seeking were unavailable from the enchanting table
FOUNDATION 1.0.6 Hotfix A
Released 2025-08-02
- Adjusted drop rate for warped currant and blood oranges
- Fixed some villager trades that were technically unusable due to item component changes
- Frost Walker no longer works in the Void 'cause that felt wrong
FOUNDATION 1.0.6 for Minecraft 1.21.7/1.21.8
Closed beta Release: 2025-07-08
Public Release: 2025-08-02
Can they just not count to 22? Is that the issue here?
The "That Damn Ghast" portion of our changelog
- Removed the crafting recipe for the dried ghast
- Players no longer capable of creating life on a wooden workbench
- Dried ghasts now drop at a ~25% chance from ghasts killed by a reflected fireball
- Music disc "tears" instead drops from a creeper killed by a ghast
- Also generates rarely in nether fortresses
- Happy ghasts are tamed or whatever it is with wind charges instead of snowballs
- I can live with reforming a hell-spirit with the power of friendship but I draw the line at feeding it a snowcone
- Flying too high on a happy ghast (Y > 340) will dry it back out
- Stay outta my damn Halo you stupid sequence-breaking inflatable minion
- Happy Ghasts that have been safely transported to the Halo by other means become acclimated over time and can be safely transported back and forth
- Harnesses are now dyed like leather armor rather than being limited to 16 colors
- Removed harness crafting recipe and replaced saddles in nether structure chests with harnesses
- Piglins will barter away harnesses
This concludions the "That Damn Ghast" portion of our changelog
- Lead recipe remains unchanged from 1.21.5
- It's really not that hard to get slime balls
- Removed new crafting recipes for saddles
- There's gotta be some reason to go in a cave, seriously
- Saddles marginally more common in village leatherworker chests
- This new music disc sucks.
- If you want it, it's in the cellar along with a pipe of amontillado sherry.
- It also drops when a piglin kills a charged creeper with TNT.
- Firework rockets can also be dyed
- Environmental effects in the Halo are now marginally better and environmental effects in the Equinox are now marginally worse, somehow
- Using a Horn of Storms during the rain will clear the rain, as long as it's not on cooldown
- If the player enters or leaves the Halo with something on a leash, it should be teleported along with them; I have no idea if this will work consistently
- Slightly adjusted the minimum depth of the Halo to make sure this doesn't kill anything; teleportation now starts at -96 instead of -112
- Protractors have a new interface - just right-click on an armor stand, it's pretty self-explanatory.
- Protractors will no longer accidentally hotswap into an armor stand's hand.
- (Sneaking will override this in case you want to do it on purpose)
- This applies to new protractors only; old protractors will be automaticaly updated the first time they're used
- Experimenting with allowing protractors to lock item frames; right-click on an item frame to lock or unlock it
- Sneaking will, again, override this if you want to put a protractor in an item frame
- In an ideal world this is something done with padlocks but I'd like to put a little more work into that system before I do anything else with it
- Invisible item frames should now properly drop themselves when broken, and it should be easier to find empty ones that are just sitting there
- Covering the top of a knowledge catalyst with a solid block will prevent it from absorbing nearby experience orbs
- Holding sprint (Ctrl by default) when using a knowledge catalyst will deposit up to a full level of experience at a time
- Improved item withdrawal handling from condenser cells
- Using an empty shulker box on a condenser cell will withdraw as much as possible into the shulker box
- Holding sprint while depositing items in a condenser cell will attempt to deposit all identical items from the player's inventory as well
- Condenser cells will always leave at least 1 item in their inventory when depositing into hoppers to prevent their stored contents from resetting
- Holding sprint while depositing experience bottles or dragon's breath into their relevant components will deposit an entire stack at once
- Minor visual changes to the snare cage
- Snare cages will now try to prioritize capturing the first entity they target even if another entity gets closer
- Targeted entities are now slowed slightly
- Harvesting a receptor frame or elder obelisk with silk touch will preserve its linkage to any pre-existing touchstones or warding shells
- Extended the maximum range of the fabricator and shell dredger by 1 block so they can properly cover a full chunk without running out of range
- Anything that requires shears to be harvested can now also be harvested with silk touch, because currently half of them could be and half of them couldn't and there didn't seem to be any logic to which ones were which
- Excluding cobwebs, which actually seem to have had some thought put into them
- Added an option to show or hide yourself on the locator bar: /trigger locator_toggle
- And because apparently there is no way to turn the bar off client-side you can also run /trigger locator_toggle set 2 to hide the bar for just yourself
- I'm gonna get out ahead of this now: Yes, there is a /waypoint command. No, it is not per-person; everyone can see every waypoint all the time. Custom waypoints are not going to be a thing.
- Fixed yet another edge case in which snare cages were not properly displaying their contents
- Fixed stuttering on some artifact animations and Z-fighting on others
- Attempted to fix an issue where buried treasure was not spawning buried; we'll see if it sticks
FOUNDATION 1.0.5 Hotfix B
Released 2025-05-11
- Fixed nightmare fuel accidentally starting World War III
FOUNDATION 1.0.5 Hotfix A
Released 2025-04-28
- Fixed a timing issue that caused Equinox anchors to double-teleport players travelling to already-loaded chunks, stranding them in the nightmare forest
- Ironically this would only happen if your anchors were paired too well; if they were relatively far apart you were fine
- Fixed a recurring error in the console caused by snare cages (due to a data structure change that was never documented)
- Fixed the "Llamas with Hats" advancement not being granted (due to an arbitrary syntax change)
FOUNDATION 1.0.5 for Minecraft 1.21.5
Final content update before the full release.
Beta Release: 2025-04-02
Full Release: 2025-04-20
- Added new cow, chicken and pig variants
- Frogs eat fireflies from firefly bushes and leave behind froglights
- This has a ~90-second cooldown per bush and will only happen if A) the bush is not currently exposed to sunlight and B) there is a player within 64 blocks
- Reminder: Only some fireflies are poisonous to some frogs, and as long as you're an adult that doesn't go around feeding strange insects to wild frogs
because the computer game said a lava lamp would come out, this will never be an issue anyway.
- Added crafting recipes for duplicating some items: Firework stars with gunpowder, terracotta pedestals with another terracotta pedestal, touchstones with an eye of ender, and warding shells with a nautilus shell
- Prickly pears no longer have a 10% drop rate from cacti and instead have a 100% drop rate from cactus flowers, which have a 10% chance to grow on cactus
- Cactus flowers drop normally if harvested with shears or silk touch
- Garden seeds drop from bushes
- At some point down the line I made potatoes drop from hanging roots but I forget when that actually was
- Added new rewards to Equinox barrows
- Buckets of axolotl and tropical fish now properly display the colors of their contents
- Renaming tropical fish species is now done by combining a named tropical fish bucket in a crafting table with a name tag. Rename the fish, not the name tag.
- Relic plates can be used as armor trim material
FOUNDATION 1.0.4 for Minecraft 1.21.4
Released: 2025-02-19
- Ported forward some changes from 1.21.5:
- Pale gardens are slightly larger
- Lodestones are crafted with raw iron instead of a netherite ingot
- Added Elytra to the wardrobe
- Seven variants currently unlockable
- Elytra, phantasmal elytra, and cosmetic elytra can be dyed in a crafting table like leather armor
- Dye will not appear on elytra if the player's cape is enabled
- The player's cape texture will not appear on cosmetic elytra
- Bundles can be dyed in a crafting table the same way
- 17 colors < 5,713,438 colors
- Added terracotta pedestals:
- Displays a single item; right-click to add, right-click to remove again
- Items can also be added by hoppers directly above the pedestal
- Item is rotated towards the player when placed
- Dyeable in a crafting table
- Four sizes; left-click with a protractor to cycle between them
- Right-click with a protractor to cycle the item between standing upright and laying flat
- Placing glass on a pedestal with an item already on it will lock the pedestal and prevent the item from being removed
- The glass must be removed using a pickaxe to unlock the pedestal, which will also trigger a sculk sensor vibration at frequency 15
- A quiver held in the offhand will automatically withdraw the first item stored in it if there are no arrows in the player's inventory
- Closest I can get to being able to actually fire arrows directly from the quiver
- This will sometimes cause a client-server desync but it's just visual
- Protractors can copy and paste pose settings from one armor stand to another
- I already updated this in the documentation so I'm not gonna rewrite it here.
- Allays carrying a bundle will attempt to pick up every item contained in the bundle
- Each item is selected in order and cycled through every second
- Removing an item from the allay's hand will stop it from cycling and allow the bundle to be retrieved
- Allays can still only gather one stack of items at a time so keep that in mind
- Using nightmare fuel on a mob has a chance to aggro it on another random mob within 16 blocks (or scare it away from another mob, in the case of passive mobs)
- Added a recipe for warped effigies
- Two warped stems, one nightmare fuel
- Receptor Frames properly store their names on attuned touchstones again
- Touchstones indicate visually whether or not their receptor frame is in the current dimension
- Added six paintings
- Spore blossoms and shields suck less in item frames
- Shields also look a bit bigger in the inventory and take up less of the screen while idle
- Entities no longer dismount after entering or exiting the Equinox
- Not responsible for any unusual side-effects that may arise from client-server desyncs
- Allays, vexes, and armadillos are now immune to the Infested effect because that was broken as hell.
- Limited the top speed of furnace minecarts 'cause they kept overshooting their own rails
- Crockpots receive item inputs from hoppers
- Updated the Eidherman
- Updated the wolves in the Halo
- Crushing a shulker box with a bolster plate will break it down into 2 shulker shells and drop its contents
- Cloud creepers drop wind charges at roughly the same rate spiders drop spider eyes
- Sniffers have a chance to dig up closed eyeblossoms from pale moss
- Added an experimental framework for animating skins - refer to the updated Foundation skin format guide
FOUNDATION 1.0.3 for Minecraft 1.21.4(?)
What version is it actually? How is this still part of the Trial Chamber update?
Released: 2024-12-09
- Generic Foundation parity changes for new content not worth mentioning
- Added pale oak panels and resin brick pillars from their respective double slabs
- Doubled the creakening's base attack damage, let's let the boy have some fun for once
- Pale gardens are considered part of the dark forest biome group; garden crops grown there will produce lettuce
- Blight Apples: dropped from Pale Oak leaves
- You figure out the rest
- They're apples, it's not rocket science
- Minecarts exceeding speeds of 12 meters per second will just straight run you over
- Don't ask me how damage is calculated because I don't know
- It's (|x| * 10)² * 0.035 where x is probably the velocity in meters per tick but I can't be sure
- Deals half a heart at 13 meters/second, 48 meters/second deals exactly 10 hearts
- At 60% armor with protection IV (i.e. everything but a chestplate), damage at top speed is reduced to 3.5 hearts
- 91 meters per second will kill you even in full armor; fastest the player can possibly survive is about 260 meters per second (the top speed of a Boeing 747)
- The damage used to be lower but then people kept going AFK on the damn tracks
- If the minecart is occupied, damage is attributed to the passenger
- Entities exiting a minecart will be immune to vehicular manslaughter for about 5 ticks to keep you from getting run over by your own car like that guy from Star Trek
- Sculk hearts can be used to silence minecarts
- Improved glare lantern torch placement handling
- Spyglasses can be dyed, finally
- Also keys
- I still maintain that if you have difficulty telling your keys apart, maybe just stop locking every container you put down like some paranoid hoarder
- Nobody's going to steal your five cracked deepslate tiles
- If you copied a key and then removed the lock from the container it's meant to unlock, using the copied key on the unlocked container will recycle it back into a padlock
- Lore tags can be removed by setting them to just a single space on a blank page
- Overhauled the juice system on the backend, minor changes on the frontend
- Main change: juice is now consumed in 1 second rather than the default potion's 1.6
- Tweaked the Equniox portal overlay a little
FOUNDATION 1.0.2 Hotfix A:
Released: 2024-11-09
- Maximum minecart speed has been quadrupled
- Fixed an issue with juice item names
- The fix does have some minor issues in and of itself which will be addressed at a later date
- Fixed the shader issue which necessitated splitting the resource pack into regular and "lite" versions; the regular pack should now run fine on all machines provided you stop using third-party shaders even though I specifically said not to.
- Fixed lightmap calculation for glowing armor trims
- Fixed a minor issue with light rail actuators
FOUNDATION 1.0.2 for Minecraft 1.21.3
Released: 2024-11-03
- Made minor adjustments to a couple of food items
- Added additional Omelette and Monster Lasagna recipes
- Melon slices are now considered "filler" items
- Instant Fruitcake is dead, long live The Machine
- Reworked Equinox bell linking logic
- Bells will try to link up to destinations in the following priority order:
- The nearest bell within 16 blocks (Equinox)/64 blocks (Overworld) - preexisting behavior
- The nearest bell within a 16x16/64x64 region spanning the full height of the destination dimension
- If no bell exists, the nearest safe point on the surface
- Harvesting a treetap now resets the timer on any treetap on an adjacent log
- Holding control (or your equivalent sprint key) while converting items in a cauldron will convert the entire stack instead of one at a time
- Excludes dyes, which A) generally only dye things that don't stack and B) have a limited number of uses anyway
- Flint will unwax copper in a crafting grid 'cause what the hell else are you gonna do with flint
- Wandering Traders now exchange one pottery sherd for two sherds instead of 1:1
- Increased Strider follow range from 10 blocks to 32 so you can actually get to one of them while they're out in the middle of the goddamn lava sea
- Made Mending books more common in trial vaults
- When used on a large group of mobs, the sculk heart will attempt to prioritize silencing an un-silenced mob before un-silencing a silenced one
- Villager robes are now equippable as chest armor; they don't do anything mind you
- Buffed the Range Anchor because apparently now I'm sharing functionality with regular ender pearls?
- Range has been increased to 3x3 chunks rather than one
- Doubled the time per charge from 5 minutes to 10; maximum capacity remains the same
- Charge does not decrease if a player is within 128 blocks (i.e. if the chunk is already being loaded anyway)
- Snare Cages now display the name of the captured mob in their item tooltip
- Phantasmal Braziers will prevent the player from being kidnapped to the Equniox within their area of effect
- Added bogged to the Halo
- Updated some Halo monsters
- (Re-)added pigs to the Halo
- The AFK timer now resets on keyboard input rather than just player motion
- Upgraded the cosmetic armor system:
- Cosmetic armor now takes durability damage properly.
- Most issues caused by the hacky workaround implementation of the previous system have been fixed. If you know what those were, good; if not, don't worry about it.
- Any preexisting cosmetic armor is going to be reset back to its base model; it's a hell of a lot easier than programming backwards compatability for 100 different items
- Piglins will not attack players wearing golden armor with a cosmetic upgrade applied (or a piglin head, for the hell of it)
- If clouds look weird switch them to Fast. I can't fix it.
- I don't wanna talk about the damn bundles
- Left-clicking on a rotatable block with a Protractor will rotate it, with some exceptions.
FOUNDATION 1.0.1 Hotfix Ϣ:
Hopefully the last update for 1.0.1.
Released: 2024-08-11
- Fixed condenser cell not taking items from third, fourth, and fifth slots of a hopper and instead just endlessly duplicating them(?)
- Extended shell dredger and fabricator maximum travel distance from 13 to 16 blocks
- Increased world glass maximum targeting range from 12 to 16 blocks (total range now up to 33 blocks from 25)
- Snare cage now correctly captures and releases sleeping villagers
- Fixed the horn of storms failing to summon weather in the End
- Mansion explorer maps sold by cartographers should, ideally, no longer target mansions that have already been discovered.
- Garden salad now stacks to 16, which I tried to do quite some time ago.
- Fixed recipe conflict between vegetable stir fry and spring rolls (spring rolls won)
- Adjusted fruit cocktail recipes
- Reduced silverfish drop rates for non-player kills, for reasons that will become apparent later. (down to 0-1 for indirect kills, still 1-2 for player kills)
- Wind Burst books slightly more common.
- Librarians sell enchanted books slightly more frequently.
FOUNDATION 1.0.1 Hotfix Ϡ:
Released: 2024-08-09
- Mangrove propagules grown on muddy mangrove roots will not create more roots
- Due to technical limitations this may result in mangrove trees taking slightly more bone meal to grow
- Increased despawn timer for common mob drops no longer applies to items in gravestones because I keep losing my damn arrows
FOUNDATION 1.0.1 for Minecraft 1.21
Released: 2024-06-21
General:
- Switched a lot of the new copper recipes from copper blocks to copper ingots, 'cause jesus
- Reduced drowned spawn rate in rivers.
- Lowered trial chamber spawn depth.
- Trial chamber maps are found in dungeon chests and sold by wandering traders.
- I really tried with the trial chambers but they just make no goddamn sense. I just don't get it.
- Added four paintings.
- Fixed villagers inconsistently restocking.
- Fishing lines can be cut with shears.
- Keys can be duplicated by right-clicking a key with a padlock while it's in a container and unlocked.
- Added three patterns to the "snout" banner template.
- Added Purpur and Breeze armor trim materials.
- Lapis Lazuli ore now uses the same bonus drop calculation for Fortune that other ores use, because for some reason it's different by default?
- Player-thrown tridents no longer despawn.
- Fixed spring roll recipe (pointing to the wrong subdirectory)
- Changes to Bolster Plates:
- Now work correctly when placed on non-full blocks (hoppers, etc).
- Now approximate ore drop rates.
- Can be enchanted with Fortune by using a Fortune book on a placed plate.
- Fixed the code injection issue that prevented unsigned books from being used for lore tagging.
- Juice is no longer deleted when harvested with a full inventory.
- Similar to Wardens, Allays can be stunned for 10 seconds with Goat Horns.
- Added more specific tooltip feedback when toggling armor stand properties with a Protractor.
- Crockpots make a noise when cooking finishes.
- Gravestone placement should be less likely to fail.
- Added new music disc for C418 - alpha and new texture for music disc 5.
- Fixed villager trade mechanics and tweaked ordering of trades; half of all trades offered are now guaranteed to provide emeralds
- Fixed a problem with mansion loot
- Accidentally added four new paintings by LuckyLlama early, whoops
- Engraving plates now also copy their lore tag
- Equinox bells can be triggered with redstone
New Enchantments:
- Seeking: Sword enchantment (levels I-III), increases XP yield from mobs by ~33% per level. Incompatible with Looting.
- Felling: Axe enchantment (levels I-V), harvests adjacent logs with chopping down trees.
- Curse of Scarcity: Sword enchantment, prevents item drops from mobs*. Incompatible with Looting.
- *Exceptions exist for rare or unique drops from Elder Guardians, Evokers, Piglin Brutes, Wither Skeletons, and Withers, because man that would suck making that mistake.
- (Also apparently the nether star drop is hardcoded so I literally can't change it even if I wanted to, which is crazy)
- Curse of Attrition: Incompatible with all other enchantments.
- Lethargy: Trident enchantment (levels I-III), inflicts 2 seconds per level of Mining Fatigue IV on hit. Incompatible with Channeling and Riptide.
Changed Enchantments:
- Smite has been re-worked. Consecutive attacks against the same target, within 2 seconds of the previous strike, deal increasingly greater damage; the second attack deals 2 extra damage, the third deals four, the fourth deals six, and so on. The maximum possible chain increases by 1 for each level of Smite, from 2 attacks at level I (+2 damage) to 6 attacks (+10 damage) at level V. Meaning, essentially, a Netherite sword with Smite V will deal 8 + 10 + 12 + 14 + 16 + 18 damage over the course of 6 attacks, for a total of 78 damage.
- For comparison, Sharpness V deals significantly less damage in 6 attacks at only 66 damage, but deals either greater or equivalent damage for the first 4 hits/44 damage and does so more consistently.
- Impaling now deals bonus damage to any submerged mob, not just a small set of mobs that just so happen to live underwater.
- Infinity is no longer incompatible with Mending, because of all the ways you can nerf Mending that's the dumbest one.
- Re-introduced the ability for Fire Aspect to ignite candles and campfires after it was removed(?!) between 24w21b and 1.21 pre-release 1.
- Reduced the additional durability reduction caused by Thorns by 50%.
- Removed the additional durability reduction caused by Soul Speed.
- Protection is no longer incompatible with Fire Protection, Blast Protection, or Projectile Protection.
- Fire Protection, Blast Protection, and Projectile Protection remain incompatible with each other.
- Shulkers harvested with Silk Touch no longer drop experience.
- Depth Strider, Feather Falling, Frost Walker, Respiration, and Soul Speed can be applied to Horse Armor and... dog armor.
FOUNDATION 1.0.0 Hotfixes a-f for Minecraft 1.20.6
Released: 2024-05-19
- Fixed bolster plate particles not rendering
- Fixed treetap "harvesting" without yielding anything if harvested without an empty hand
- Fixed fruit drop rate from leaves (the two files are not different, I have no idea why one works and one doesn't)
- Re-fixed fruit drop rate after previous fix significantly decreased it from the intended value
- Fixed syntax issues in a few loot tables and recipes
- Fixed ancient debris not being smeltable in a bloomery for some reason even though I specifically only disabled the furnace recipe
- Fixed "Unaccompanied Miner" advancement being granted without actually meeting all the criteria
FOUNDATION 1.0.0 for Minecraft 1.20.6
Released: 2024-05-19